A multiplayer game that I created together with Sebastiaan Cator.
Two players have to connect all the broken synapses of someone's brain in order to bring peace to the mind. To do that the players have to be next to the same synapse simultaneously, but they can't see each other, and their maps look differently.
My roles:
— Game design
— Programming and implementation
— Procedural terrain generation
— Sound design and voiceover
— Input on visual design (terrain + style discussion)
The video is by Sebastiaan Cator.